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".git/COMMIT_EDITMSG" 14L, 297C
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2026-05-05 10:41:34 +02:00
parent dd3895ccbd
commit d432206282
15 changed files with 2121 additions and 0 deletions
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--theme="rose-pine-dawn"
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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple Computer//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>name</key>
<string>Rosé Pine Dawn</string>
<key>settings</key>
<array>
<dict>
<key>settings</key>
<dict>
<key>background</key>
<string>#faf4ed</string>
<key>caret</key>
<string>#cecacd</string>
<key>foreground</key>
<string>#575279</string>
<key>invisibles</key>
<string>#fffaf3</string>
<key>lineHighlight</key>
<string>#f4ede8</string>
<key>selection</key>
<string>#dfdad9</string>
</dict>
</dict>
<dict>
<key>name</key>
<string>Comment</string>
<key>scope</key>
<string>comment</string>
<key>settings</key>
<dict>
<key>fontStyle</key>
<string>italic</string>
<key>foreground</key>
<string>#797593</string>
</dict>
</dict>
<dict>
<key>name</key>
<string>String</string>
<key>scope</key>
<string>string, punctuation.definition.string</string>
<key>settings</key>
<dict>
<key>foreground</key>
<string>#ea9d34</string>
</dict>
</dict>
<dict>
<key>name</key>
<string>Number</string>
<key>scope</key>
<string>constant.numeric</string>
<key>settings</key>
<dict>
<key>foreground</key>
<string>#ea9d34</string>
</dict>
</dict>
<dict>
<key>name</key>
<string>Built-in constant</string>
<key>scope</key>
<string>constant.language</string>
<key>settings</key>
<dict>
<key>fontStyle</key>
<string>bold</string>
<key>foreground</key>
<string>#ea9d34</string>
</dict>
</dict>
<dict>
<key>name</key>
<string>User-defined constant</string>
<key>scope</key>
<string>constant.character, constant.other</string>
<key>settings</key>
<dict>
<key>foreground</key>
<string>#ea9d34</string>
</dict>
</dict>
<dict>
<key>name</key>
<string>Variable</string>
<key>scope</key>
<string>variable</string>
<key>settings</key>
<dict>
<key>fontStyle</key>
<string>italic</string>
<key>foreground</key>
<string>#575279</string>
</dict>
</dict>
<dict>
<key>name</key>
<string>Keyword</string>
<key>scope</key>
<string>keyword</string>
<key>settings</key>
<dict>
<key>foreground</key>
<string>#286983</string>
</dict>
</dict>
<dict>
<key>name</key>
<string>Storage</string>
<key>scope</key>
<string>storage</string>
<key>settings</key>
<dict>
<key>fontStyle</key>
<string></string>
<key>foreground</key>
<string>#56949f</string>
</dict>
</dict>
<dict>
<key>name</key>
<string>Storage type</string>
<key>scope</key>
<string>storage.type</string>
<key>settings</key>
<dict>
<key>fontStyle</key>
<string></string>
<key>foreground</key>
<string>#56949f</string>
</dict>
</dict>
<dict>
<key>name</key>
<string>Class name</string>
<key>scope</key>
<string>entity.name.class, entity.name</string>
<key>settings</key>
<dict>
<key>fontStyle</key>
<string>bold</string>
<key>foreground</key>
<string>#286983</string>
</dict>
</dict>
<dict>
<key>name</key>
<string>Headings</string>
<key>scope</key>
<string>markup.heading</string>
<key>settings</key>
<dict>
<key>fontStyle</key>
<string>bold</string>
<key>foreground</key>
<string>#d7827e</string>
</dict>
</dict>
<dict>
<key>name</key>
<string>Inherited class</string>
<key>scope</key>
<string>entity.other.inherited-class</string>
<key>settings</key>
<dict>
<key>fontStyle</key>
<string>italic </string>
<key>foreground</key>
<string>#286983</string>
</dict>
</dict>
<dict>
<key>name</key>
<string>Function name</string>
<key>scope</key>
<string>entity.name.function</string>
<key>settings</key>
<dict>
<key>fontStyle</key>
<string>italic</string>
<key>foreground</key>
<string>#d7827e</string>
</dict>
</dict>
<dict>
<key>name</key>
<string>Function argument</string>
<key>scope</key>
<string>variable.parameter</string>
<key>settings</key>
<dict>
<key>fontStyle</key>
<string></string>
<key>foreground</key>
<string>#907aa9</string>
</dict>
</dict>
<dict>
<key>name</key>
<string>Tag name</string>
<key>scope</key>
<string>entity.name.tag</string>
<key>settings</key>
<dict>
<key>fontStyle</key>
<string>bold</string>
<key>foreground</key>
<string>#286983</string>
</dict>
</dict>
<dict>
<key>name</key>
<string>Tag attribute</string>
<key>scope</key>
<string>entity.other.attribute-name</string>
<key>settings</key>
<dict>
<key>fontStyle</key>
<string></string>
<key>foreground</key>
<string>#907aa9</string>
</dict>
</dict>
<dict>
<key>name</key>
<string>Library function</string>
<key>scope</key>
<string>support.function</string>
<key>settings</key>
<dict>
<key>fontStyle</key>
<string>bold</string>
<key>foreground</key>
<string>#d7827e</string>
</dict>
</dict>
<dict>
<key>name</key>
<string>Library constant</string>
<key>scope</key>
<string>support.constant</string>
<key>settings</key>
<dict>
<key>fontStyle</key>
<string>bold</string>
<key>foreground</key>
<string>#ea9d34</string>
</dict>
</dict>
<dict>
<key>name</key>
<string>Library class&#x2f;type</string>
<key>scope</key>
<string>support.type, support.class</string>
<key>settings</key>
<dict>
<key>fontStyle</key>
<string>bold</string>
<key>foreground</key>
<string>#56949f</string>
</dict>
</dict>
<dict>
<key>name</key>
<string>Library variable</string>
<key>scope</key>
<string>support.other.variable</string>
<key>settings</key>
<dict>
<key>fontStyle</key>
<string>bold</string>
<key>foreground</key>
<string>#b4637a</string>
</dict>
</dict>
<dict>
<key>name</key>
<string>Invalid</string>
<key>scope</key>
<string>invalid</string>
<key>settings</key>
<dict>
<key>background</key>
<string>#b4637a</string>
<key>fontStyle</key>
<string></string>
<key>foreground</key>
<string>#575279</string>
</dict>
</dict>
<dict>
<key>name</key>
<string>Invalid deprecated</string>
<key>scope</key>
<string>invalid.deprecated</string>
<key>settings</key>
<dict>
<key>background</key>
<string>#907aa9</string>
<key>foreground</key>
<string>#575279</string>
</dict>
</dict>
<dict>
<key>name</key>
<string>Punctuation, Operators</string>
<key>scope</key>
<string>punctuation, keyword.operator</string>
<key>settings</key>
<dict>
<key>foreground</key>
<string>#797593</string>
</dict>
</dict>
</array>
<key>colorSpaceName</key>
<string>sRGB</string>
<key>semanticClass</key>
<string>theme.light.rose-pine-dawn</string>
<key>author</key>
<string>arrrgi</string>
<key>comment</key>
<string>All natural pine, faux fur and a bit of soho vibes for the classy minimalist</string>
<key>uuid</key>
<string>BB4B4616-E742-41D5-BB5B-63D45FA614F</string>
</dict>
</plist>
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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple Computer//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>name</key>
<string>Rosé Pine Moon</string>
<key>settings</key>
<array>
<dict>
<key>settings</key>
<dict>
<key>background</key>
<string>#232136</string>
<key>caret</key>
<string>#56526e</string>
<key>foreground</key>
<string>#e0def4</string>
<key>invisibles</key>
<string>#2a273f</string>
<key>lineHighlight</key>
<string>#2a283e</string>
<key>selection</key>
<string>#44415a</string>
</dict>
</dict>
<dict>
<key>name</key>
<string>Comment</string>
<key>scope</key>
<string>comment</string>
<key>settings</key>
<dict>
<key>fontStyle</key>
<string>italic</string>
<key>foreground</key>
<string>#908caa</string>
</dict>
</dict>
<dict>
<key>name</key>
<string>String</string>
<key>scope</key>
<string>string, punctuation.definition.string</string>
<key>settings</key>
<dict>
<key>foreground</key>
<string>#f6c177</string>
</dict>
</dict>
<dict>
<key>name</key>
<string>Number</string>
<key>scope</key>
<string>constant.numeric</string>
<key>settings</key>
<dict>
<key>foreground</key>
<string>#f6c177</string>
</dict>
</dict>
<dict>
<key>name</key>
<string>Built-in constant</string>
<key>scope</key>
<string>constant.language</string>
<key>settings</key>
<dict>
<key>fontStyle</key>
<string>bold</string>
<key>foreground</key>
<string>#f6c177</string>
</dict>
</dict>
<dict>
<key>name</key>
<string>User-defined constant</string>
<key>scope</key>
<string>constant.character, constant.other</string>
<key>settings</key>
<dict>
<key>foreground</key>
<string>#f6c177</string>
</dict>
</dict>
<dict>
<key>name</key>
<string>Variable</string>
<key>scope</key>
<string>variable</string>
<key>settings</key>
<dict>
<key>fontStyle</key>
<string>italic</string>
<key>foreground</key>
<string>#e0def4</string>
</dict>
</dict>
<dict>
<key>name</key>
<string>Keyword</string>
<key>scope</key>
<string>keyword</string>
<key>settings</key>
<dict>
<key>foreground</key>
<string>#3e8fb0</string>
</dict>
</dict>
<dict>
<key>name</key>
<string>Storage</string>
<key>scope</key>
<string>storage</string>
<key>settings</key>
<dict>
<key>fontStyle</key>
<string></string>
<key>foreground</key>
<string>#9ccfd8</string>
</dict>
</dict>
<dict>
<key>name</key>
<string>Storage type</string>
<key>scope</key>
<string>storage.type</string>
<key>settings</key>
<dict>
<key>fontStyle</key>
<string></string>
<key>foreground</key>
<string>#9ccfd8</string>
</dict>
</dict>
<dict>
<key>name</key>
<string>Class name</string>
<key>scope</key>
<string>entity.name.class, entity.name</string>
<key>settings</key>
<dict>
<key>fontStyle</key>
<string>bold</string>
<key>foreground</key>
<string>#3e8fb0</string>
</dict>
</dict>
<dict>
<key>name</key>
<string>Headings</string>
<key>scope</key>
<string>markup.heading</string>
<key>settings</key>
<dict>
<key>fontStyle</key>
<string>bold</string>
<key>foreground</key>
<string>#ea9a97</string>
</dict>
</dict>
<dict>
<key>name</key>
<string>Inherited class</string>
<key>scope</key>
<string>entity.other.inherited-class</string>
<key>settings</key>
<dict>
<key>fontStyle</key>
<string>italic </string>
<key>foreground</key>
<string>#3e8fb0</string>
</dict>
</dict>
<dict>
<key>name</key>
<string>Function name</string>
<key>scope</key>
<string>entity.name.function</string>
<key>settings</key>
<dict>
<key>fontStyle</key>
<string>italic</string>
<key>foreground</key>
<string>#ea9a97</string>
</dict>
</dict>
<dict>
<key>name</key>
<string>Function argument</string>
<key>scope</key>
<string>variable.parameter</string>
<key>settings</key>
<dict>
<key>fontStyle</key>
<string></string>
<key>foreground</key>
<string>#c4a7e7</string>
</dict>
</dict>
<dict>
<key>name</key>
<string>Tag name</string>
<key>scope</key>
<string>entity.name.tag</string>
<key>settings</key>
<dict>
<key>fontStyle</key>
<string>bold</string>
<key>foreground</key>
<string>#3e8fb0</string>
</dict>
</dict>
<dict>
<key>name</key>
<string>Tag attribute</string>
<key>scope</key>
<string>entity.other.attribute-name</string>
<key>settings</key>
<dict>
<key>fontStyle</key>
<string></string>
<key>foreground</key>
<string>#c4a7e7</string>
</dict>
</dict>
<dict>
<key>name</key>
<string>Library function</string>
<key>scope</key>
<string>support.function</string>
<key>settings</key>
<dict>
<key>fontStyle</key>
<string>bold</string>
<key>foreground</key>
<string>#ea9a97</string>
</dict>
</dict>
<dict>
<key>name</key>
<string>Library constant</string>
<key>scope</key>
<string>support.constant</string>
<key>settings</key>
<dict>
<key>fontStyle</key>
<string>bold</string>
<key>foreground</key>
<string>#f6c177</string>
</dict>
</dict>
<dict>
<key>name</key>
<string>Library class&#x2f;type</string>
<key>scope</key>
<string>support.type, support.class</string>
<key>settings</key>
<dict>
<key>fontStyle</key>
<string>bold</string>
<key>foreground</key>
<string>#9ccfd8</string>
</dict>
</dict>
<dict>
<key>name</key>
<string>Library variable</string>
<key>scope</key>
<string>support.other.variable</string>
<key>settings</key>
<dict>
<key>fontStyle</key>
<string>bold</string>
<key>foreground</key>
<string>#eb6f92</string>
</dict>
</dict>
<dict>
<key>name</key>
<string>Invalid</string>
<key>scope</key>
<string>invalid</string>
<key>settings</key>
<dict>
<key>background</key>
<string>#eb6f92</string>
<key>fontStyle</key>
<string></string>
<key>foreground</key>
<string>#e0def4</string>
</dict>
</dict>
<dict>
<key>name</key>
<string>Invalid deprecated</string>
<key>scope</key>
<string>invalid.deprecated</string>
<key>settings</key>
<dict>
<key>background</key>
<string>#c4a7e7</string>
<key>foreground</key>
<string>#e0def4</string>
</dict>
</dict>
<dict>
<key>name</key>
<string>Punctuation, Operators</string>
<key>scope</key>
<string>punctuation, keyword.operator</string>
<key>settings</key>
<dict>
<key>foreground</key>
<string>#908caa</string>
</dict>
</dict>
</array>
<key>colorSpaceName</key>
<string>sRGB</string>
<key>semanticClass</key>
<string>theme.dark.rose-pine-moon</string>
<key>author</key>
<string>arrrgi</string>
<key>comment</key>
<string>All natural pine, faux fur and a bit of soho vibes for the classy minimalist</string>
<key>uuid</key>
<string>CC28B8FB-96BA-43EB-B71F-5AA3D3EBB0BB</string>
</dict>
</plist>
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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple Computer//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>name</key>
<string>Rosé Pine</string>
<key>settings</key>
<array>
<dict>
<key>settings</key>
<dict>
<key>background</key>
<string>#191724</string>
<key>caret</key>
<string>#524f67</string>
<key>foreground</key>
<string>#e0def4</string>
<key>invisibles</key>
<string>#1f1d2e</string>
<key>lineHighlight</key>
<string>#21202e</string>
<key>selection</key>
<string>#403d52</string>
</dict>
</dict>
<dict>
<key>name</key>
<string>Comment</string>
<key>scope</key>
<string>comment</string>
<key>settings</key>
<dict>
<key>fontStyle</key>
<string>italic</string>
<key>foreground</key>
<string>#908caa</string>
</dict>
</dict>
<dict>
<key>name</key>
<string>String</string>
<key>scope</key>
<string>string, punctuation.definition.string</string>
<key>settings</key>
<dict>
<key>foreground</key>
<string>#f6c177</string>
</dict>
</dict>
<dict>
<key>name</key>
<string>Number</string>
<key>scope</key>
<string>constant.numeric</string>
<key>settings</key>
<dict>
<key>foreground</key>
<string>#f6c177</string>
</dict>
</dict>
<dict>
<key>name</key>
<string>Built-in constant</string>
<key>scope</key>
<string>constant.language</string>
<key>settings</key>
<dict>
<key>fontStyle</key>
<string>bold</string>
<key>foreground</key>
<string>#f6c177</string>
</dict>
</dict>
<dict>
<key>name</key>
<string>User-defined constant</string>
<key>scope</key>
<string>constant.character, constant.other</string>
<key>settings</key>
<dict>
<key>foreground</key>
<string>#f6c177</string>
</dict>
</dict>
<dict>
<key>name</key>
<string>Variable</string>
<key>scope</key>
<string>variable</string>
<key>settings</key>
<dict>
<key>fontStyle</key>
<string>italic</string>
<key>foreground</key>
<string>#e0def4</string>
</dict>
</dict>
<dict>
<key>name</key>
<string>Keyword</string>
<key>scope</key>
<string>keyword</string>
<key>settings</key>
<dict>
<key>foreground</key>
<string>#31748f</string>
</dict>
</dict>
<dict>
<key>name</key>
<string>Storage</string>
<key>scope</key>
<string>storage</string>
<key>settings</key>
<dict>
<key>fontStyle</key>
<string></string>
<key>foreground</key>
<string>#9ccfd8</string>
</dict>
</dict>
<dict>
<key>name</key>
<string>Storage type</string>
<key>scope</key>
<string>storage.type</string>
<key>settings</key>
<dict>
<key>fontStyle</key>
<string></string>
<key>foreground</key>
<string>#9ccfd8</string>
</dict>
</dict>
<dict>
<key>name</key>
<string>Class name</string>
<key>scope</key>
<string>entity.name.class, entity.name</string>
<key>settings</key>
<dict>
<key>fontStyle</key>
<string>bold</string>
<key>foreground</key>
<string>#31748f</string>
</dict>
</dict>
<dict>
<key>name</key>
<string>Headings</string>
<key>scope</key>
<string>markup.heading</string>
<key>settings</key>
<dict>
<key>fontStyle</key>
<string>bold</string>
<key>foreground</key>
<string>#ebbcba</string>
</dict>
</dict>
<dict>
<key>name</key>
<string>Inherited class</string>
<key>scope</key>
<string>entity.other.inherited-class</string>
<key>settings</key>
<dict>
<key>fontStyle</key>
<string>italic </string>
<key>foreground</key>
<string>#31748f</string>
</dict>
</dict>
<dict>
<key>name</key>
<string>Function name</string>
<key>scope</key>
<string>entity.name.function</string>
<key>settings</key>
<dict>
<key>fontStyle</key>
<string>italic</string>
<key>foreground</key>
<string>#ebbcba</string>
</dict>
</dict>
<dict>
<key>name</key>
<string>Function argument</string>
<key>scope</key>
<string>variable.parameter</string>
<key>settings</key>
<dict>
<key>fontStyle</key>
<string></string>
<key>foreground</key>
<string>#c4a7e7</string>
</dict>
</dict>
<dict>
<key>name</key>
<string>Tag name</string>
<key>scope</key>
<string>entity.name.tag</string>
<key>settings</key>
<dict>
<key>fontStyle</key>
<string>bold</string>
<key>foreground</key>
<string>#31748f</string>
</dict>
</dict>
<dict>
<key>name</key>
<string>Tag attribute</string>
<key>scope</key>
<string>entity.other.attribute-name</string>
<key>settings</key>
<dict>
<key>fontStyle</key>
<string></string>
<key>foreground</key>
<string>#c4a7e7</string>
</dict>
</dict>
<dict>
<key>name</key>
<string>Library function</string>
<key>scope</key>
<string>support.function</string>
<key>settings</key>
<dict>
<key>fontStyle</key>
<string>bold</string>
<key>foreground</key>
<string>#ebbcba</string>
</dict>
</dict>
<dict>
<key>name</key>
<string>Library constant</string>
<key>scope</key>
<string>support.constant</string>
<key>settings</key>
<dict>
<key>fontStyle</key>
<string>bold</string>
<key>foreground</key>
<string>#f6c177</string>
</dict>
</dict>
<dict>
<key>name</key>
<string>Library class&#x2f;type</string>
<key>scope</key>
<string>support.type, support.class</string>
<key>settings</key>
<dict>
<key>fontStyle</key>
<string>bold</string>
<key>foreground</key>
<string>#9ccfd8</string>
</dict>
</dict>
<dict>
<key>name</key>
<string>Library variable</string>
<key>scope</key>
<string>support.other.variable</string>
<key>settings</key>
<dict>
<key>fontStyle</key>
<string>bold</string>
<key>foreground</key>
<string>#eb6f92</string>
</dict>
</dict>
<dict>
<key>name</key>
<string>Invalid</string>
<key>scope</key>
<string>invalid</string>
<key>settings</key>
<dict>
<key>background</key>
<string>#eb6f92</string>
<key>fontStyle</key>
<string></string>
<key>foreground</key>
<string>#e0def4</string>
</dict>
</dict>
<dict>
<key>name</key>
<string>Invalid deprecated</string>
<key>scope</key>
<string>invalid.deprecated</string>
<key>settings</key>
<dict>
<key>background</key>
<string>#c4a7e7</string>
<key>foreground</key>
<string>#e0def4</string>
</dict>
</dict>
<dict>
<key>name</key>
<string>Punctuation, Operators</string>
<key>scope</key>
<string>punctuation, keyword.operator</string>
<key>settings</key>
<dict>
<key>foreground</key>
<string>#908caa</string>
</dict>
</dict>
</array>
<key>colorSpaceName</key>
<string>sRGB</string>
<key>semanticClass</key>
<string>theme.dark.rose-pine</string>
<key>author</key>
<string>arrrgi</string>
<key>comment</key>
<string>All natural pine, faux fur and a bit of soho vibes for the classy minimalist</string>
<key>uuid</key>
<string>14991673-80EB-41A2-BEFF-03216A233730</string>
</dict>
</plist>
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#? Config file for btop v.1.4.7
#* Name of a btop++/bpytop/bashtop formatted ".theme" file, "Default" and "TTY" for builtin themes.
#* Themes should be placed in "../share/btop/themes" relative to binary or "$HOME/.config/btop/themes"
color_theme = "/home/geoff/.config/btop/themes/rose-pine-dawn.theme"
#* If the theme set background should be shown, set to False if you want terminal background transparency.
theme_background = false
#* Sets if 24-bit truecolor should be used, will convert 24-bit colors to 256 color (6x6x6 color cube) if false.
truecolor = true
#* Set to true to force tty mode regardless if a real tty has been detected or not.
#* Will force 16-color mode and TTY theme, set all graph symbols to "tty" and swap out other non tty friendly symbols.
force_tty = false
#* Option to disable presets. Either the default preset, custom presets, or all presets.
#* "Off" All presets are enabled.
#* "Default" preset is disabled.#* "Custom" presets are disabled.#* "All" presets are disabled.
disable_presets = "Off"
#* Define presets for the layout of the boxes. Preset 0 is always all boxes shown with default settings. Max 9 presets.
#* Format: "box_name:P:G,box_name:P:G" P=(0 or 1) for alternate positions, G=graph symbol to use for box.
#* Use whitespace " " as separator between different presets.
#* Example: "cpu:0:default,mem:0:tty,proc:1:default cpu:0:braille,proc:0:tty"
presets = "cpu:1:default,proc:0:default cpu:0:default,mem:0:default,net:0:default cpu:0:block,net:0:tty"
#* Set to True to enable "h,j,k,l,g,G" keys for directional control in lists.
#* Conflicting keys for h:"help" and k:"kill" is accessible while holding shift.
vim_keys = false
#* Disable all mouse events.
disable_mouse = false
#* Rounded corners on boxes, is ignored if TTY mode is ON.
rounded_corners = true
#* Use terminal synchronized output sequences to reduce flickering on supported terminals.
terminal_sync = true
#* Default symbols to use for graph creation, "braille", "block" or "tty".
#* "braille" offers the highest resolution but might not be included in all fonts.
#* "block" has half the resolution of braille but uses more common characters.
#* "tty" uses only 3 different symbols but will work with most fonts and should work in a real TTY.
#* Note that "tty" only has half the horizontal resolution of the other two, so will show a shorter historical view.
graph_symbol = "block"
# Graph symbol to use for graphs in cpu box, "default", "braille", "block" or "tty".
graph_symbol_cpu = "default"
# Graph symbol to use for graphs in gpu box, "default", "braille", "block" or "tty".
graph_symbol_gpu = "default"
# Graph symbol to use for graphs in cpu box, "default", "braille", "block" or "tty".
graph_symbol_mem = "default"
# Graph symbol to use for graphs in cpu box, "default", "braille", "block" or "tty".
graph_symbol_net = "default"
# Graph symbol to use for graphs in cpu box, "default", "braille", "block" or "tty".
graph_symbol_proc = "default"
#* Manually set which boxes to show. Available values are "cpu mem net proc" and "gpu0" through "gpu5", separate values with whitespace.
shown_boxes = "proc net mem cpu gpu0"
#* Update time in milliseconds, recommended 2000 ms or above for better sample times for graphs.
update_ms = 2000
#* Processes sorting, "pid" "program" "arguments" "threads" "user" "memory" "cpu lazy" "cpu direct",
#* "cpu lazy" sorts top process over time (easier to follow), "cpu direct" updates top process directly.
proc_sorting = "user"
#* Reverse sorting order, True or False.
proc_reversed = false
#* Show processes as a tree.
proc_tree = false
#* Use the cpu graph colors in the process list.
proc_colors = true
#* Use a darkening gradient in the process list.
proc_gradient = true
#* If process cpu usage should be of the core it's running on or usage of the total available cpu power.
proc_per_core = false
#* Show process memory as bytes instead of percent.
proc_mem_bytes = true
#* Show cpu graph for each process.
proc_cpu_graphs = true
#* Use /proc/[pid]/smaps for memory information in the process info box (very slow but more accurate)
proc_info_smaps = false
#* Show proc box on left side of screen instead of right.
proc_left = false
#* (Linux) Filter processes tied to the Linux kernel(similar behavior to htop).
proc_filter_kernel = false
#* Should the process list follow the selected process when detailed view is open.
proc_follow_detailed = true
#* In tree-view, always accumulate child process resources in the parent process.
proc_aggregate = false
#* Should cpu and memory usage display be preserved for dead processes when paused.
keep_dead_proc_usage = false
#* Sets the CPU stat shown in upper half of the CPU graph, "total" is always available.
#* Select from a list of detected attributes from the options menu.
cpu_graph_upper = "Auto"
#* Sets the CPU stat shown in lower half of the CPU graph, "total" is always available.
#* Select from a list of detected attributes from the options menu.
cpu_graph_lower = "Auto"
#* If gpu info should be shown in the cpu box. Available values = "Auto", "On" and "Off".
show_gpu_info = "Auto"
#* Toggles if the lower CPU graph should be inverted.
cpu_invert_lower = true
#* Set to True to completely disable the lower CPU graph.
cpu_single_graph = false
#* Show cpu box at bottom of screen instead of top.
cpu_bottom = false
#* Shows the system uptime in the CPU box.
show_uptime = true
#* Shows the CPU package current power consumption in watts. Requires running `make setcap` or `make setuid` or running with sudo.
show_cpu_watts = true
#* Show cpu temperature.
check_temp = true
#* Which sensor to use for cpu temperature, use options menu to select from list of available sensors.
cpu_sensor = "Auto"
#* Show temperatures for cpu cores also if check_temp is True and sensors has been found.
show_coretemp = true
#* Set a custom mapping between core and coretemp, can be needed on certain cpus to get correct temperature for correct core.
#* Use lm-sensors or similar to see which cores are reporting temperatures on your machine.
#* Format "x:y" x=core with wrong temp, y=core with correct temp, use space as separator between multiple entries.
#* Example: "4:0 5:1 6:3"
cpu_core_map = ""
#* Which temperature scale to use, available values: "celsius", "fahrenheit", "kelvin" and "rankine".
temp_scale = "celsius"
#* Use base 10 for bits/bytes sizes, KB = 1000 instead of KiB = 1024.
base_10_sizes = false
#* Show CPU frequency.
show_cpu_freq = true
#* How to calculate CPU frequency, available values: "first", "range", "lowest", "highest" and "average".
freq_mode = "first"
#* Draw a clock at top of screen, formatting according to strftime, empty string to disable.
#* Special formatting: /host = hostname | /user = username | /uptime = system uptime
clock_format = "%X"
#* Update main ui in background when menus are showing, set this to false if the menus is flickering too much for comfort.
background_update = true
#* Custom cpu model name, empty string to disable.
custom_cpu_name = ""
#* Optional filter for shown disks, should be full path of a mountpoint, separate multiple values with whitespace " ".
#* Only disks matching the filter will be shown. Prepend exclude= to only show disks not matching the filter. Examples: disk_filter="/boot /home/user", disks_filter="exclude=/boot /home/user"
disks_filter = ""
#* Show graphs instead of meters for memory values.
mem_graphs = true
#* Show mem box below net box instead of above.
mem_below_net = false
#* Count ZFS ARC in cached and available memory.
zfs_arc_cached = true
#* If swap memory should be shown in memory box.
show_swap = true
#* Show swap as a disk, ignores show_swap value above, inserts itself after first disk.
swap_disk = true
#* If mem box should be split to also show disks info.
show_disks = true
#* Filter out non physical disks. Set this to False to include network disks, RAM disks and similar.
only_physical = true
#* Read disks list from /etc/fstab. This also disables only_physical.
use_fstab = true
#* Setting this to True will hide all datasets, and only show ZFS pools. (IO stats will be calculated per-pool)
zfs_hide_datasets = false
#* Set to true to show available disk space for privileged users.
disk_free_priv = false
#* Toggles if io activity % (disk busy time) should be shown in regular disk usage view.
show_io_stat = true
#* Toggles io mode for disks, showing big graphs for disk read/write speeds.
io_mode = false
#* Set to True to show combined read/write io graphs in io mode.
io_graph_combined = false
#* Set the top speed for the io graphs in MiB/s (100 by default), use format "mountpoint:speed" separate disks with whitespace " ".
#* Example: "/mnt/media:100 /:20 /boot:1".
io_graph_speeds = ""
#* Swap the positions of the upload and download speed graphs. When true, upload will be on top.
swap_upload_download = false
#* Set fixed values for network graphs in Mebibits. Is only used if net_auto is also set to False.
net_download = 100
net_upload = 100
#* Use network graphs auto rescaling mode, ignores any values set above and rescales down to 10 Kibibytes at the lowest.
net_auto = true
#* Sync the auto scaling for download and upload to whichever currently has the highest scale.
net_sync = true
#* Starts with the Network Interface specified here.
net_iface = ""
#* "True" shows bitrates in base 10 (Kbps, Mbps). "False" shows bitrates in binary sizes (Kibps, Mibps, etc.). "Auto" uses base_10_sizes.
base_10_bitrate = "Auto"
#* Show battery stats in top right if battery is present.
show_battery = true
#* Which battery to use if multiple are present. "Auto" for auto detection.
selected_battery = "Auto"
#* Show power stats of battery next to charge indicator.
show_battery_watts = true
#* Set loglevel for "~/.local/state/btop.log" levels are: "ERROR" "WARNING" "INFO" "DEBUG".
#* The level set includes all lower levels, i.e. "DEBUG" will show all logging info.
log_level = "WARNING"
#* Automatically save current settings to config file on exit.
save_config_on_exit = true
#* Measure PCIe throughput on NVIDIA cards, may impact performance on certain cards.
nvml_measure_pcie_speeds = true
#* Measure PCIe throughput on AMD cards, may impact performance on certain cards.
rsmi_measure_pcie_speeds = true
#* Horizontally mirror the GPU graph.
gpu_mirror_graph = true
#* Set which GPU vendors to show. Available values are "nvidia amd intel apple"
shown_gpus = "nvidia amd intel"
#* Custom gpu0 model name, empty string to disable.
custom_gpu_name0 = "3080 ti"
#* Custom gpu1 model name, empty string to disable.
custom_gpu_name1 = ""
#* Custom gpu2 model name, empty string to disable.
custom_gpu_name2 = ""
#* Custom gpu3 model name, empty string to disable.
custom_gpu_name3 = ""
#* Custom gpu4 model name, empty string to disable.
custom_gpu_name4 = ""
#* Custom gpu5 model name, empty string to disable.
custom_gpu_name5 = ""
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# Main background, empty for terminal default, need to be empty if you want transparent background
theme[main_bg]="#faf4ed"
# Main text color
theme[main_fg]="#575279"
# Title color for boxes
theme[title]="#797593"
# Highlight color for keyboard shortcuts
theme[hi_fg]="#575279"
# Background color of selected item in processes box
theme[selected_bg]="#cecacd"
# Foreground color of selected item in processes box
theme[selected_fg]="#ea9d34"
# Color of inactive/disabled text
theme[inactive_fg]="#dfdad9"
# Color of text appearing on top of graphs, i.e uptime and current network graph scaling
theme[graph_text]="#56949f"
# Background color of the percentage meters
theme[meter_bg]="#56949f"
# Misc colors for processes box including mini cpu graphs, details memory graph and details status text
theme[proc_misc]="#907aa9"
# Cpu box outline color
theme[cpu_box]="#d7827e"
# Memory/disks box outline color
theme[mem_box]="#286983"
# Net up/down box outline color
theme[net_box]="#907aa9"
# Processes box outline color
theme[proc_box]="#b4637a"
# Box divider line and small boxes line color
theme[div_line]="#9893a5"
# Temperature graph colors
theme[temp_start]="#d7827e"
theme[temp_mid]="#ea9d34"
theme[temp_end]="#b4637a"
# CPU graph colors
theme[cpu_start]="#ea9d34"
theme[cpu_mid]="#d7827e"
theme[cpu_end]="#b4637a"
# Mem/Disk free meter
theme[free_start]="#b4637a"
theme[free_mid]="#b4637a"
theme[free_end]="#b4637a"
# Mem/Disk cached meter
theme[cached_start]="#907aa9"
theme[cached_mid]="#907aa9"
theme[cached_end]="#907aa9"
# Mem/Disk available meter
theme[available_start]="#286983"
theme[available_mid]="#286983"
theme[available_end]="#286983"
# Mem/Disk used meter
theme[used_start]="#d7827e"
theme[used_mid]="#d7827e"
theme[used_end]="#d7827e"
# Download graph colors
theme[download_start]="#286983"
theme[download_mid]="#56949f"
theme[download_end]="#56949f"
# Upload graph colors
theme[upload_start]="#d7827e"
theme[upload_mid]="#b4637a"
theme[upload_end]="#b4637a"
# Process box color gradient for threads, mem and cpu usage
theme[process_start]="#286983"
theme[process_mid]="#56949f"
theme[process_end]="#56949f"
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## Configuration file for CAVA.
# Remove the ; to change parameters.
[general]
# Auto reload config if the configuration file has changed. 1 = on, 0 = off.
; live-config = 0
# Smoothing mode. Can be 'normal', 'scientific' or 'waves'. DEPRECATED as of 0.6.0
; mode = normal
# Accepts only non-negative values.
; framerate = 60
# 'autosens' will attempt to decrease sensitivity if the bars peak. 1 = on, 0 = off
# new as of 0.6.0 autosens of low values (dynamic range)
# 'overshoot' allows bars to overshoot (in % of terminal height) without initiating autosens. DEPRECATED as of 0.6.0
; autosens = 1
; overshoot = 20
# Manual sensitivity in %. If autosens is enabled, this will only be the initial value.
# 200 means double height. Accepts only non-negative values.
; sensitivity = 100
# The number of bars (0-512). 0 sets it to auto (fill up console).
# Bars' width and space between bars in number of characters.
; bars = 0
; bar_width = 2
; bar_spacing = 1
# bar_height is only used for output in "noritake" format
; bar_height = 32
# For SDL width and space between bars is in pixels, defaults are:
; bar_width = 20
; bar_spacing = 5
# sdl_glsl have these default values, they are only used to calculate max number of bars.
; bar_width = 1
; bar_spacing = 0
# ceter bars in terminal, if there is space.
; center_align = 1
# max height of bars in terminal, in percent of terminal height.
; max_height = 100
# Lower and higher cutoff frequencies for lowest and highest bars
# the bandwidth of the visualizer.
# Note: there is a minimum total bandwidth of 43Mhz x number of bars.
# Cava will automatically increase the higher cutoff frequency if needed to satisfy the minimum bandwidth.
; lower_cutoff_freq = 50
; higher_cutoff_freq = 10000
# Seconds with no input before cava goes to sleep mode. Cava will not perform FFT or drawing and
# only check for input once per second. Cava will wake up once input is detected. 0 = disable.
; sleep_timer = 0
[input]
# Audio capturing method. Possible methods are: 'fifo', 'portaudio', 'pipewire', 'alsa', 'pulse', 'sndio', 'oss', 'jack' or 'shmem'
# Defaults to 'oss', 'pipewire', 'sndio', 'jack', 'pulse', 'alsa', 'portaudio' or 'fifo', in that order, dependent on what support cava was built with.
# On Mac it defaults to 'portaudio' or 'fifo'
# On windows this is automatic and no input settings are needed.
#
# All input methods uses the same config variable 'source'
# to define where it should get the audio.
#
# For pulseaudio and pipewire 'source' will be the source. Default: 'auto', which uses the monitor source of the default sink
# (all pulseaudio sinks(outputs) have 'monitor' sources(inputs) associated with them).
#
# For pipewire 'source' will be the object name or object.serial of the device to capture from.
# Both input and output devices are supported. To capture the monitor source of a sink node, append '.monitor' to the sink's object name.
#
# For alsa 'source' will be the capture device.
# For fifo 'source' will be the path to fifo-file.
# For shmem 'source' will be /squeezelite-AA:BB:CC:DD:EE:FF where 'AA:BB:CC:DD:EE:FF' will be squeezelite's MAC address
#
# For sndio 'source' will be a raw recording audio descriptor or a monitoring sub-device, e.g. 'rsnd/2' or 'snd/1'. Default: 'default'.
# README.md contains further information on how to setup CAVA for sndio.
#
# For oss 'source' will be the path to a audio device, e.g. '/dev/dsp2'. Default: '/dev/dsp', i.e. the default audio device.
# README.md contains further information on how to setup CAVA for OSS on FreeBSD.
#
# For jack 'source' will be the name of the JACK server to connect to, e.g. 'foobar'. Default: 'default'.
# README.md contains further information on how to setup CAVA for JACK.
#
; method = pulse
; source = auto
; method = pipewire
; source = auto
; method = alsa
; source = hw:Loopback,1
; method = fifo
; source = /tmp/mpd.fifo
; method = shmem
; source = /squeezelite-AA:BB:CC:DD:EE:FF
; method = portaudio
; source = auto
; method = sndio
; source = default
; method = oss
; source = /dev/dsp
; method = jack
; source = default
# The options 'sample_rate', 'sample_bits', 'channels' and 'autoconnect' can be configured for some input methods:
# sample_rate: fifo, pipewire, sndio, oss
# sample_bits: fifo, pipewire, sndio, oss
# channels: sndio, oss, jack
# autoconnect: jack
# Other methods ignore these settings.
# For pipewire, sample_rate will default to 48000, for all other input methods, sample_rate will default to 44100.
#
# For 'sndio' and 'oss' they are only preferred values, i.e. if the values are not supported
# by the chosen audio device, the device will use other supported values instead.
# Example: 48000, 32 and 2, but the device only supports 44100, 16 and 1, then it
# will use 44100, 16 and 1.
#
#
# The 'pipewire' input method has three options to control linking and mixing:
# active: Force the node to always process. Useful for monitoring sources when no other application is active.
# remix: Allow pipewire to remix audio channels to match cava's channel count. Useful for surround sound.
# virtual: Set the node to virtual, to avoid recording notifications from the DE.
#
; sample_rate = 44100
; sample_bits = 16
; channels = 2
; autoconnect = 2
; active = 1
; remix = 1
; virtual = 1
[output]
# Output method. Can be 'ncurses', 'noncurses', 'raw', 'noritake', 'sdl'
# or 'sdl_glsl'.
# 'noncurses' (default) uses a buffer and cursor movements to only print
# changes from frame to frame in the terminal. Uses less resources and is less
# prone to tearing (vsync issues) than 'ncurses'.
#
# 'raw' is an 8 or 16 bit (configurable via the 'bit_format' option) data
# stream of the bar heights that can be used to send to other applications.
# 'raw' defaults to 1024 bars stereo (512 bars mono), which can be adjusted in the 'bars' option above.
#
# 'noritake' outputs a bitmap in the format expected by a Noritake VFD display
# in graphic mode. It only support the 3000 series graphical VFDs for now.
#
# 'sdl' uses the Simple DirectMedia Layer to render in a graphical context.
# 'sdl_glsl' uses SDL to create an OpenGL context. Write your own shaders or
# use one of the predefined ones.
; method = noncurses
# Orientation of the visualization. Can be 'bottom', 'top', 'left', 'right' or
# 'horizontal'. Default is 'bottom'. 'left and 'right' are only supported on sdl
# and ncruses output. 'horizontal' (bars go up and down from center) is only supported
# on noncurses output.
# Note: many fonts have weird or missing glyphs for characters used in orientations
# other than 'bottom', which can make output not look right.
; orientation = bottom
# Visual channels. Can be 'stereo' or 'mono'.
# 'stereo' mirrors both channels with low frequencies in center.
# 'mono' outputs left to right lowest to highest frequencies.
# 'mono_option' set mono to either take input from 'left', 'right' or 'average'.
# set 'reverse' to 1 to display frequencies the other way around.
; channels = stereo
; mono_option = average
; reverse = 0
# Only valid if orientation is set to 'horizontal'.
# Set 'horizontal_stereo' to 1 to have left channel bars at top and right channel at bottom.
# Set 'left_bottom' to 0 to have right channel at top and left channel at bottom.
; horizontal_stereo = 0
; left_bottom = 1
# Raw output target.
# On Linux, a fifo will be created if target does not exist.
# On Windows, a named pipe will be created if target does not exist.
; raw_target = /dev/stdout
# Raw data format. Can be 'binary' or 'ascii'.
; data_format = binary
# Binary bit format, can be '8bit' (0-255) or '16bit' (0-65530).
; bit_format = 16bit
# Ascii max value. In 'ascii' mode range will run from 0 to value specified here
; ascii_max_range = 1000
# Ascii delimiters. In ascii format each bar and frame is separated by a delimiters.
# Use decimal value in ascii table (i.e. 59 = ';' and 10 = '\n' (line feed)).
; bar_delimiter = 59
; frame_delimiter = 10
# sdl window size and position. -1,-1 is centered.
; sdl_width = 1024
; sdl_height = 512
; sdl_x = -1
; sdl_y= -1
; sdl_full_screen = 0
# set label on bars on the x-axis. Can be 'frequency' or 'none'. Default: 'none'
# 'frequency' displays the lower cut off frequency of the bar above.
# Only supported on ncurses and noncurses output.
; xaxis = none
# enable synchronized sync. 1 = on, 0 = off
# removes flickering in alacritty terminal emulator.
# defaults to off since the behaviour in other terminal emulators is unknown
; synchronized_sync = 0
# Shaders for sdl_glsl, located in $HOME/.config/cava/shaders
; vertex_shader = pass_through.vert
; fragment_shader = bar_spectrum.frag
; for glsl output mode, keep rendering even if no audio
; continuous_rendering = 0
# disable console blank (screen saver) in tty
# (Not supported on FreeBSD)
; disable_blanking = 0
# show a flat bar at the bottom of the screen when idle, 1 = on, 0 = off
; show_idle_bar_heads = 1
# show waveform instead of frequency spectrum, 1 = on, 0 = off
; waveform = 0
[color]
# Colors can be one of seven predefined: black, blue, cyan, green, magenta, red, white, yellow.
# Or defined by hex code '#xxxxxx' (hex code must be within ''). User defined colors requires
# a terminal that can change color definitions such as Gnome-terminal or rxvt.
# default is to keep current terminal color
; background = default
; foreground = default
# SDL and sdl_glsl only support hex code colors, these are the default:
; background = '#111111'
; foreground = '#33ffff'
# Gradient mode, only hex defined colors are supported,
# background must also be defined in hex or remain commented out. 1 = on, 0 = off.
# You can define as many as 8 different colors. They range from bottom to top of screen
; gradient = 0
; gradient_color_1 = '#59cc33'
; gradient_color_2 = '#80cc33'
; gradient_color_3 = '#a6cc33'
; gradient_color_4 = '#cccc33'
; gradient_color_5 = '#cca633'
; gradient_color_6 = '#cc8033'
; gradient_color_7 = '#cc5933'
; gradient_color_8 = '#cc3333'
# Horizontal is only supported on noncurses output.
# Only one color will be calculated per bar.
; horizontal_gradient = 0
; horizontal_gradient_color_1 = '#c45161'
; horizontal_gradient_color_2 = '#e094a0'
; horizontal_gradient_color_3 = '#f2b6c0'
; horizontal_gradient_color_4 = '#f2dde1'
; horizontal_gradient_color_5 = '#cbc7d8'
; horizontal_gradient_color_6 = '#8db7d2'
; horizontal_gradient_color_7 = '#5e62a9'
; horizontal_gradient_color_8 = '#434279'
# If both vertical and horizontal gradient is enabled, vertical will be blended in this direction.
# Can be 'up', 'down', 'left' or 'right'. 'up' means the vertical gradient will be blended in from
# bottom to top. I.e. the bottom will be only the horizontal
# and top will be only the color of the vertical gradient.
; blend_direction = 'up'
# use theme file instead of defining colors in this file
# themes are located in $HOME/.config/cava/themes
; theme = 'none'
[smoothing]
# Percentage value for integral smoothing. Takes values from 0 - 100.
# Higher values means smoother, but less precise. 0 to disable.
# DEPRECATED as of 0.8.0, use noise_reduction instead
; integral = 77
# Disables or enables the so-called "Monstercat smoothing" with or without "waves". Set to 0 to disable.
; monstercat = 0
; waves = 0
# Set gravity percentage for "drop off". Higher values means bars will drop faster.
# Accepts only non-negative values. 50 means half gravity, 200 means double. Set to 0 to disable "drop off".
# DEPRECATED as of 0.8.0, use noise_reduction instead
; gravity = 100
# In bar height, bars that would have been lower that this will not be drawn.
# DEPRECATED as of 0.8.0
; ignore = 0
# Noise reduction, int 0 - 100. default 77
# the raw visualization is very noisy, this factor adjusts the integral and gravity filters to keep the signal smooth
# 100 will be very slow and smooth, 0 will be fast but noisy.
; noise_reduction = 77
[eq]
# This one is tricky. You can have as much keys as you want.
# Remember to uncomment more than one key! More keys = more precision.
# Look at readme.md on github for further explanations and examples.
; 1 = 1 # bass
; 2 = 1
; 3 = 1 # midtone
; 4 = 1
; 5 = 1 # treble
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#version 330
in vec2 fragCoord;
out vec4 fragColor;
// bar values. defaults to left channels first (low to high), then right (high to low).
uniform float bars[512];
uniform int bars_count; // number of bars (left + right) (configurable)
uniform int bar_width; // bar width (configurable), not used here
uniform int bar_spacing; // space between bars (configurable)
uniform vec3 u_resolution; // window resolution
// colors, configurable in cava config file (r,g,b) (0.0 - 1.0)
uniform vec3 bg_color; // background color
uniform vec3 fg_color; // foreground color
uniform int gradient_count;
uniform vec3 gradient_colors[8]; // gradient colors
uniform float shader_time; // shader execution time s (not used here)
uniform sampler2D inputTexture; // Texture from the last render pass (not used here)
vec3 normalize_C(float y, vec3 col_1, vec3 col_2, float y_min, float y_max) {
// create color based on fraction of this color and next color
float yr = (y - y_min) / (y_max - y_min);
return col_1 * (1.0 - yr) + col_2 * yr;
}
void main() {
// find which bar to use based on where we are on the x axis
float x = u_resolution.x * fragCoord.x;
int bar = int(bars_count * fragCoord.x);
// calculate a bar size
float bar_size = u_resolution.x / bars_count;
// the y coordinate and bar values are the same
float y = bars[bar];
// make sure there is a thin line at bottom
if (y * u_resolution.y < 1.0) {
y = 1.0 / u_resolution.y;
}
// draw the bar up to current height
if (y > fragCoord.y) {
// make some space between bars basen on settings
if (x > (bar + 1) * (bar_size)-bar_spacing) {
fragColor = vec4(bg_color, 1.0);
} else {
if (gradient_count == 0) {
fragColor = vec4(fg_color, 1.0);
} else {
// find which color in the configured gradient we are at
int color = int((gradient_count - 1) * fragCoord.y);
// find where on y this and next color is supposed to be
float y_min = color / (gradient_count - 1.0);
float y_max = (color + 1.0) / (gradient_count - 1.0);
// make color
fragColor = vec4(normalize_C(fragCoord.y, gradient_colors[color],
gradient_colors[color + 1], y_min, y_max),
1.0);
}
}
} else {
fragColor = vec4(bg_color, 1.0);
}
}
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#version 330
// this shader was stolen from shadertoy user ChunderFPV
#define SCALE 8.0
#define PI radians(180.0)
#define TAU (PI * 2.0)
#define CS(a) vec2(cos(a), sin(a))
#define PT(u, r) smoothstep(0.0, r, r - length(u))
in vec2 fragCoord;
out vec4 fragColor;
uniform float bars[512];
uniform int bars_count; // number of bars (left + right) (configurable)
uniform float shader_time; // shader execution time s
uniform int bar_width; // bar width (configurable), not used here
uniform int bar_spacing; // space between bars (configurable)
uniform vec3 u_resolution; // window resolution
// colors, configurable in cava config file (r,g,b) (0.0 - 1.0)
uniform vec3 bg_color; // background color
uniform vec3 fg_color; // foreground color
uniform int gradient_count;
uniform vec3 gradient_colors[8]; // gradient colors
// gradient map ( color, equation, time, width, shadow, reciprocal )
vec3 gm(vec3 c, float n, float t, float w, float d, bool i) {
float g = min(abs(n), 1.0 / abs(n));
float s = abs(sin(n * PI - t));
if (i)
s = min(s, abs(sin(PI / n + t)));
return (1.0 - pow(abs(s), w)) * c * pow(g, d) * 6.0;
}
// denominator spiral, use 1/n for numerator
// ( screen xy, spiral exponent, decimal, line width, hardness, rotation )
float ds(vec2 u, float e, float n, float w, float h, float ro) {
float ur = length(u); // unit radius
float sr = pow(ur, e); // spiral radius
float a = round(sr) * n * TAU; // arc
vec2 xy = CS(a + ro) * ur; // xy coords
float l = PT(u - xy, w); // line
float s = mod(sr + 0.5, 1.0); // gradient smooth
s = min(s, 1.0 - s); // darken filter
return l * s * h;
}
void main() {
float t = shader_time / PI * 2.0;
vec4 m = vec4(0, 0, 0, 0); // iMouse;
m.xy = m.xy * 2.0 / u_resolution.xy - 1.0; // ±1x, ±1y
if (m.z > 0.0)
t += m.y * SCALE; // move time with mouse y
float z = (m.z > 0.0) ? pow(1.0 - abs(m.y), sign(m.y)) : 1.0; // zoom (+)
float e = (m.z > 0.0) ? pow(1.0 - abs(m.x), -sign(m.x))
: 1.0; // screen exponent (+)
float se = (m.z > 0.0) ? e * -sign(m.y) : 1.0; // spiral exponent
vec3 bg = vec3(0); // black background
float aa = 3.0; // anti-aliasing
for (float j = 0.0; j < aa; j++)
for (float k = 0.0; k < aa; k++) {
vec3 c = vec3(0);
vec2 o = vec2(j, k) / aa;
vec2 uv = (fragCoord * u_resolution.xy - 0.5 * u_resolution.xy + o) /
u_resolution.y * SCALE * z; // apply cartesian, scale and zoom
if (m.z > 0.0)
uv =
exp(log(abs(uv)) * e) * sign(uv); // warp screen space with exponent
float px = length(fwidth(uv)); // pixel width
float x = uv.x; // every pixel on x
float y = uv.y; // every pixel on y
float l = length(uv); // hypot of xy: sqrt(x*x+y*y)
float mc = (x * x + y * y - 1.0) / y; // metallic circle at xy
float g = min(abs(mc), 1.0 / abs(mc)); // gradient
vec3 gold = vec3(1.0, 0.6, 0.0) * g * l;
vec3 blue = vec3(0.3, 0.5, 0.9) * (1.0 - g);
vec3 rgb = max(gold, blue);
float w = 0.1; // line width
float d = 0.4; // shadow depth
c = max(c, gm(rgb, mc, -t, w * bars[0], d, false)); // metallic
c = max(c, gm(rgb, abs(y / x) * sign(y), -t, w * bars[1], d,
false)); // tangent
c = max(c, gm(rgb, (x * x) / (y * y) * sign(y), -t, w * bars[2], d,
false)); // sqrt cotangent
c = max(c, gm(rgb, (x * x) + (y * y), t, w * bars[3], d,
true)); // sqrt circles
c += rgb * ds(uv, se, t / TAU, px * 2.0 * bars[4], 2.0, 0.0); // spiral 1a
c += rgb * ds(uv, se, t / TAU, px * 2.0 * bars[5], 2.0, PI); // spiral 1b
c +=
rgb * ds(uv, -se, t / TAU, px * 2.0 * bars[6], 2.0, 0.0); // spiral 2a
c += rgb * ds(uv, -se, t / TAU, px * 2.0 * bars[7], 2.0, PI); // spiral 2b
c = max(c, 0.0); // clear negative color
c += pow(max(1.0 - l, 0.0), 3.0 / z); // center glow
if (m.z > 0.0) // display grid on click
{
vec2 xyg = abs(fract(uv + 0.5) - 0.5) / px; // xy grid
c.gb += 0.2 * (1.0 - min(min(xyg.x, xyg.y), 1.0));
}
bg += c;
}
bg /= aa * aa;
bg *= sqrt(bg) * 1.5;
fragColor = vec4(bg, 1.0);
}
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#version 330
in vec2 fragCoord;
out vec4 fragColor;
// bar values. defaults to left channels first (low to high), then right (high to low).
uniform float bars[512];
uniform int bars_count; // number of bars (left + right) (configurable)
uniform vec3 u_resolution; // window resolution, not used here
//colors, configurable in cava config file
uniform vec3 bg_color; // background color(r,g,b) (0.0 - 1.0), not used here
uniform vec3 fg_color; // foreground color, not used here
void main()
{
// find which bar to use based on where we are on the x axis
int bar = int(bars_count * fragCoord.x);
float bar_y = 1.0 - abs((fragCoord.y - 0.5)) * 2.0;
float y = (bars[bar]) * bar_y;
float bar_x = (fragCoord.x - float(bar) / float(bars_count)) * bars_count;
float bar_r = 1.0 - abs((bar_x - 0.5)) * 2;
bar_r = bar_r * bar_r * 2;
// set color
fragColor.r = fg_color.x * y * bar_r;
fragColor.g = fg_color.y * y * bar_r;
fragColor.b = fg_color.z * y * bar_r;
}
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#version 330
// Input vertex data, different for all executions of this shader.
layout(location = 0) in vec3 vertexPosition_modelspace;
// Output data ; will be interpolated for each fragment.
out vec2 fragCoord;
void main()
{
gl_Position = vec4(vertexPosition_modelspace,1);
fragCoord = (vertexPosition_modelspace.xy+vec2(1,1))/2.0;
}
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#version 330
in vec2 fragCoord;
out vec4 fragColor;
// bar values. defaults to left channels first (low to high), then right (high
// to low).
uniform float bars[512];
uniform int bars_count; // number of bars (left + right) (configurable)
uniform int bar_width; // bar width (configurable), not used here
uniform int bar_spacing; // space between bars (configurable)
uniform vec3 u_resolution; // window resolution
// colors, configurable in cava config file (r,g,b) (0.0 - 1.0)
uniform vec3 bg_color; // background color
uniform vec3 fg_color; // foreground color
uniform int gradient_count;
uniform vec3 gradient_colors[8]; // gradient colors
uniform sampler2D inputTexture; // Texture from the last render pass
vec3 normalize_C(float y, vec3 col_1, vec3 col_2, float y_min, float y_max) {
// create color based on fraction of this color and next color
float yr = (y - y_min) / (y_max - y_min);
return col_1 * (1.0 - yr) + col_2 * yr;
}
void main() {
// find which bar to use based on where we are on the y axis
int bar = int(bars_count * fragCoord.y);
float y = bars[bar];
float band_size = 1.0 / float(bars_count);
float current_band_min = bar * band_size;
float current_band_max = (bar + 1) * band_size;
int hist_length = 512;
float win_size = 1.0 / hist_length;
if (fragCoord.x > 1.0 - win_size) {
if (fragCoord.y > current_band_min && fragCoord.y < current_band_max) {
fragColor = vec4(fg_color * y, 1.0);
}
} else {
vec2 offsetCoord = fragCoord;
offsetCoord.x += float(win_size);
fragColor = texture(inputTexture, offsetCoord);
}
}
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#version 330
// Emulate the "line style" spectrum analyzer from Winamp 2.
// Try this config for a demonstration:
/*
[general]
bar_width = 2
bar_spacing = 0
higher_cutoff_freq = 22000
[output]
method = sdl_glsl
channels = mono
fragment_shader = winamp_line_style_spectrum.frag
[color]
background = '#000000'
gradient = 1
gradient_color_1 = '#319C08'
gradient_color_2 = '#29CE10'
gradient_color_3 = '#BDDE29'
gradient_color_4 = '#DEA518'
gradient_color_5 = '#D66600'
gradient_color_6 = '#CE2910'
[smoothing]
noise_reduction = 10
*/
in vec2 fragCoord;
out vec4 fragColor;
// bar values. defaults to left channels first (low to high), then right (high to low).
uniform float bars[512];
uniform int bars_count; // number of bars (left + right) (configurable)
uniform int bar_width; // bar width (configurable), not used here
uniform int bar_spacing; // space between bars (configurable)
uniform vec3 u_resolution; // window resolution
//colors, configurable in cava config file (r,g,b) (0.0 - 1.0)
uniform vec3 bg_color; // background color
uniform vec3 fg_color; // foreground color
uniform int gradient_count;
uniform vec3 gradient_colors[8]; // gradient colors
vec3 normalize_C(float y,vec3 col_1, vec3 col_2, float y_min, float y_max)
{
//create color based on fraction of this color and next color
float yr = (y - y_min) / (y_max - y_min);
return col_1 * (1.0 - yr) + col_2 * yr;
}
void main()
{
// find which bar to use based on where we are on the x axis
float x = u_resolution.x * fragCoord.x;
int bar = int(bars_count * fragCoord.x);
//calculate a bar size
float bar_size = u_resolution.x / bars_count;
//the y coordinate is stretched by 4X to resemble Winamp
float y = min(bars[bar] * 4.0, 1.0);
// make sure there is a thin line at bottom
if (y * u_resolution.y < 1.0)
{
y = 1.0 / u_resolution.y;
}
vec4 bar_color;
if (gradient_count == 0)
{
bar_color = vec4(fg_color,1.0);
}
else
{
//find color in the configured gradient for the top of the bar
int color = int((gradient_count - 1) * y);
//find where on y this and next color is supposed to be
float y_min = float(color) / (gradient_count - 1.0);
float y_max = float(color + 1) / (gradient_count - 1.0);
//make a solid color for the entire bar
bar_color = vec4(normalize_C(y, gradient_colors[color], gradient_colors[color + 1], y_min, y_max), 1.0);
}
//draw the bar up to current height
if (y > fragCoord.y)
{
//make some space between bars based on settings
if (x > (bar + 1) * (bar_size) - bar_spacing)
{
fragColor = vec4(bg_color,1.0);
}
else
{
fragColor = bar_color;
}
}
else
{
fragColor = vec4(bg_color,1.0);
}
}
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[color]
background = '#001e26'
foreground = '#708183'
gradient = 1
gradient_color_1 = '#268bd2'
gradient_color_2 = '#6c71c4'
gradient_color_3 = '#cb4b16'
horizontal_gradient = 1
horizontal_gradient_color_1 = '#586e75'
horizontal_gradient_color_2 = '#b58900'
horizontal_gradient_color_3 = '#839496'
blend_direction = 'up'
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[color]
horizontal_gradient = 1
horizontal_gradient_color_1 = '#c45161'
horizontal_gradient_color_2 = '#e094a0'
horizontal_gradient_color_3 = '#f2b6c0'
horizontal_gradient_color_4 = '#f2dde1'
horizontal_gradient_color_5 = '#cbc7d8'
horizontal_gradient_color_6 = '#8db7d2'
horizontal_gradient_color_7 = '#5e62a9'
horizontal_gradient_color_8 = '#434279'