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".git/COMMIT_EDITMSG" 14L, 297C
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2026-05-05 10:41:34 +02:00
parent dd3895ccbd
commit d432206282
15 changed files with 2121 additions and 0 deletions
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#version 330
// Input vertex data, different for all executions of this shader.
layout(location = 0) in vec3 vertexPosition_modelspace;
// Output data ; will be interpolated for each fragment.
out vec2 fragCoord;
void main()
{
gl_Position = vec4(vertexPosition_modelspace,1);
fragCoord = (vertexPosition_modelspace.xy+vec2(1,1))/2.0;
}