Files

66 lines
1.7 KiB
KDL

animations {
workspace-switch {
spring damping-ratio=0.9 stiffness=800 epsilon=0.0001
}
horizontal-view-movement {
spring damping-ratio=0.9 stiffness=800 epsilon=0.0001
}
window-open {
duration-ms 200
curve "linear"
custom-shader r"
vec4 open_color(vec3 coords_geo, vec3 size_geo) {
float p0 = niri_clamped_progress;
float p = smoothstep(0.0, 1.0, p0);
vec2 size = size_geo.xy;
vec2 center = size * 0.5;
vec2 pos = coords_geo.xy * size;
float scale = mix(0.01, 1.0, p);
vec2 scaled_pos = (pos - center) / scale + center;
vec2 uv = scaled_pos / size;
if (uv.x < 0.0 || uv.x > 1.0 ||
uv.y < 0.0 || uv.y > 1.0) {
return vec4(0.0, 0.0, 0.0, 0.0);
}
return texture2D(niri_tex, uv);
}
"
}
window-close {
duration-ms 300
curve "linear"
custom-shader r"
vec4 close_color(vec3 coords_geo, vec3 size_geo) {
float p0 = niri_clamped_progress;
float p = smoothstep(0.0, 1.0, p0);
vec2 size = size_geo.xy;
vec2 center = size * 0.5;
vec2 pos = coords_geo.xy * size;
float scale = mix(1.0, 0.01, p);
vec2 scaled_pos = (pos - center) / scale + center;
vec2 uv = scaled_pos / size;
if (uv.x < 0.0 || uv.x > 1.0 ||
uv.y < 0.0 || uv.y > 1.0) {
return vec4(0.0, 0.0, 0.0, 0.0);
}
return texture2D(niri_tex, uv);
}
"
}
}