d432206282
Multi-line description of commit, feel free to be detailed. [Ticket: X] ~ ~ ".git/COMMIT_EDITMSG" 14L, 297C
15 lines
350 B
GLSL
15 lines
350 B
GLSL
#version 330
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// Input vertex data, different for all executions of this shader.
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layout(location = 0) in vec3 vertexPosition_modelspace;
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// Output data ; will be interpolated for each fragment.
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out vec2 fragCoord;
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void main()
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{
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gl_Position = vec4(vertexPosition_modelspace,1);
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fragCoord = (vertexPosition_modelspace.xy+vec2(1,1))/2.0;
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}
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